In conclusion, what you are seeking to anycodings_rocket.chat do is quite do-able, but it will take anycodings_rocket.chat time (and a lot of patience). I would recommend making a second anycodings_rocket.chat button appear over the first chat anycodings_rocket.chat button, and if you want to send a anycodings_rocket.chat mermaid graph, you can click that anycodings_rocket.chat button. Then, you would use the URL you anycodings_rocket.chat got and replace the value of the message anycodings_rocket.chat bar with a markdown that displays the anycodings_rocket.chat image. anycodings_rocket.chat The server would process that image and anycodings_rocket.chat in turn, return the url at which it is anycodings_rocket.chat hosted. I am not sure anycodings_rocket.chat that you know any Node.JS, but if you anycodings_rocket.chat wanted to have the image automatically anycodings_rocket.chat send, you could make a POST request anycodings_rocket.chat containing the image to a Node.js server anycodings_rocket.chat that you host locally (or by Heroku). If the chat bar contains anycodings_rocket.chat mermaid code, then add a hidden mermaid anycodings_rocket.chat graph and wrap the graph in a tag, then anycodings_rocket.chat trigger an event (like a button click) anycodings_rocket.chat that downloads the graph. Use a anycodings_rocket.chat bit of logic to determine whether the anycodings_rocket.chat bar contains a ``` (and maybe add that anycodings_rocket.chat you need to put mermaid after it like anycodings_rocket.chat ```mermaid).
Then, you would need to anycodings_rocket.chat add a click event to the anycodings_rocket.chat âÂÂsendâ button and anycodings_rocket.chat read the value of the message bar. That being said, you would also need to anycodings_rocket.chat dynamically add mermaid as a script, so anycodings_rocket.chat something like: var url = script = document.createElement("script") anycodings_rocket.chat Of course, if you do not want to paste anycodings_rocket.chat the script in the console every time you anycodings_rocket.chat need it, you would need to use something anycodings_rocket.chat like Tampermonkey or a chrome extension.
anycodings_rocket.chat However, I think that if you injected anycodings_rocket.chat external js code (along with mermaid-js) anycodings_rocket.chat into rocket.chat, you could make anycodings_rocket.chat rocket.chat send the graph as an image. There isnâÂÂt any way to do anycodings_rocket.chat this well, as rocket.chat is not anycodings_rocket.chat customizable (at least as far as I can anycodings_rocket.chat tell, I donâÂÂt use it).
The question I am asking here, is where one anycodings_javascript could start from, to configure a rocket.chat anycodings_javascript instance (and/or exploit its API) so that anycodings_javascript one could convince it to interpret a anycodings_javascript user-type sequence in a message e.g. So it basically requires only to generate anycodings_javascript that piece of code + include the mermaid anycodings_javascript javascript library in the pane being anycodings_javascript visualized, to get a properly displayed anycodings_javascript diagram, which would look like: Mermaid is basically a javascript library anycodings_javascript that works on HTML snippets like: Ī ->|Get money| B(Go shopping) I have already had the opportunity to work anycodings_javascript on mermaid integrations, and I hope this one anycodings_javascript should not be too difficult. I got anycodings_javascript the idea that I would like to type my own anycodings_javascript mermaid diagram in a rocket.chat window and anycodings_javascript see it interpreted on the fly. There is something compelling in the anycodings_javascript integration of mermaid syntax in markdown anycodings_javascript text, since it is quite "markdownish".